Special effects are achieved by manual ball games. Many posts have been introduced before, for example, the bone bow keeps hitting the tower without pulling hatred. After the tree grows big, it continues to attack the black bird with the method ball, increasing the essence and aura trigger, and so on. The bone bow example is R-1, and then hold down shif and R crazy mouse left button.
SHIF key for the avatar axe, for the werewolf terrorblade Dragon Knight, press and hold SHIF to the distance first, and then click the avatar axe, and there will be three quick wolves or three frost wyrm. For terrorblade, it is a point three skill, and there will be three huge demons. This is very good for the attack bonus, and the avatar axe is no longer lost. orb effect changed the formula to Hag and served the limit, so that almost all DPS can produce avatar axes in the later period, especially for these three heroes.
M-key usually requires close-fitting heroes, mainly butchers, blade master, clockwork goblins, dark sages and other heroes who need close-fitting injuries. For example, when butchers corrode M to make you close-fitting heroes and blade master, it is also M to make others’ bodies. But I personally think that M-key is cautious because it may cause the hero to stand still and make mistakes due to terrain reasons. It is necessary for you to operate fast enough to predict that others will be close-fitting.
In addition, the AB key enables the store to be numbered, for example, the No.3 key is used to number the store at home. You can always switch to the AB key to buy things before you die. Of course, I still don’t advocate it here. After all, in DOA, you should either give up self-help or teammate support. Maybe an extreme exercise is completed by you. For ordinary players, the geomancer can number the main body, and the other three teams need the AB key to switch the avatars to cast skills. Of course, if your APM is popular enough, your hand speed is fast enough. If so, you can make up a number for each one, or like the hen baby, you can number them together and switch the AB key. Of course, you can number them in turn. Fuck that is the best.)
The third volume keynote CARRY
After being dormant for such a few days, maybe everyone thinks that the onion has gone to hibernate. Of course, it is impossible to hibernate in this short season after the long grass warbler flies.
As the saying goes, a good foundation can only be stabilized when a high-rise building is laid.
And these days onions are laying a solid foundation for the third volume.
After CARRY, Lin Feng will take the position.
Carry is also called the No.1 position, the late stage or the core is the odd color in doa. One position has a hard time for 4 minutes, and then the god costume saves the world in the late stage. There are also teammates who have 4 guarantees and 1 nai, and the artificial leg is pulled out in the late stage for 3 minutes. There are five late vegetable abuse shows that are superior, and there are also one guarantee and four bodies that are difficult to go against the sky; In 6 minutes, Da Naga A killed the floor 5, and there was also a werewolf Xiong De who leveled the highland GG in 2 minutes.
In the middle and late period of doa, it has become a name far exceeding the other four positions. When someone hears it, his blood boils. When someone hears it, he just shakes his head Al+Q+Q.
What exactly is late? What should have a later period? I gave my answer after thinking about this question.
In the later stage, it is necessary to win confidence for teammates.
Teammates help you, keep your eyes open, and pull money for you. It’s not for you to enjoy the thrill of god pretending to be a mountain. They have a goal-just win and you are here. Let them believe that we can win with you in this later stage.
Your choice of hero, line alignment, mending knife, taking line, pushing tower, playing wild and so on is also a goal-to win and what you do should be worthy of your teammates’ trust and make them believe that you can win in this later stage.
foreword
What, you want to play late?
A doa game may be short of singles, AIDS, explosions and control, but it is rarely short of the later stage, because no one will refuse to let others take up the most resources and finally kill the quartet, which also leads to the uneven level of players in the later stage. From novice to expert, few people will say "I can’t play the later stage", of course, there may be not many heroes in the later stage.
But can everyone really play late? Obviously not. I believe that everyone has encountered the late stage of cheating. They may have different methods of cheating, but in general, they failed to live up to their teammates’ letter and made them pay to beat Shui Piao. And their own reasons are various. No one is guaranteed, no one is squatting, no one is with rhythm, no one is intervening, no one is in control … Finally, we can’t help but sigh that this person should not be allowed to play late …
It seems that the No.1 position enjoys the highest treatment of the team, but it is also under the greatest pressure of the team-teammates believe that if you are not a person who can shoulder the expectations of teammates, please don’t play late.
The article will tell a simple and profound story about a qualified Carry growth path, hoping to bring some new enlightenment to friends who want to shoulder this burden at all levels and feel their shortcomings.
PS writing period 677 Please make appropriate adjustments according to the current situation.
The first chapter Just now, you like God’s costume 1V5.
Chapter will explain some misunderstandings in the later stage, especially the common mistakes made by beginners in the later stage. It is to let some friends know that the strength needed in the later stage is not so simple when they are exposed to doa, and don’t fall into the wrong path of doa.
The first quarter-the late novice
Beginners are not suitable for the late stage.
I always think that the meat shield control is the most suitable for novices. Typical examples are the ogre magician Lanpang and the tidal hunter. Although they are chatting, they are heroes who can play a relatively complete role in the hands of novices, and they can let novices realize the whole doa gameplay and worldview instead of blindly playing alone to win and lose.
Of course, if you win or lose for entertainment, you mean to play late or other "interesting heroes" for fun. I hope that such friends should tell your teammates this before the game, because they may want to win very much.
What novice is not suitable for the late stage?
First of all, it’s not a very brainy character in the later stage. Now the doa rhythm is not what it used to be. Even in the middle of the passerby’s game, gank changed lines to kill you. Simply put, it’s very frequent that several people suddenly rushed out of the place where you can’t see and killed you. In the later stage of this rhythm, it’s mainly that it’s becoming more and more difficult to make money. It’s already difficult for novices to make good repairs and kill each other’s soldiers through ordinary attacks to gain money skills and prevent gank awareness.
At the same time, the acceleration of the rhythm leads to the situation that the equipment is not formed in the middle stage before the 4V4 and 5V5 battles, and the novice makes a series of problems emerge one after another in the middle stage of the team battle, such as the position, the timing of cutting in and so on.
So I don’t know if you have this experience. Some novice friends who like to play in the later stage will have a typical problem of being super-god and super-ghost with downwind. It’s easy to play money and harvest when the other team is crushed under the pressure of gank, but once you taste this sweetness, it’s easy to play the tragedy in the later stage. Once you are at a disadvantage, you will fall into the embarrassing situation of playing money and being arrested and arresting people with the intention to kill each other, which is equivalent to gank’s participation in the team and output being seconds.
But some friends will ask, so don’t choose the late stage in the low branch?
Indeed, we often find many late stages in the low sub-bureau, and many of them can develop smoothly and then kill the quartet, especially some heroes with stealth skills, such as SA-stealth assassin BH-bounty hunter Bone-skeleton shooter, bone bow or hidden knives specialized in Lothar front, such as Xiaohei.
However, we should realize that the main reason for this situation is that the confrontation and gank between the two sides in the first six minutes of the alignment in the low sub-bureau are not very intense. gank is inefficient, poorly coordinated, heroes and equipment are targeted, and so on. Later, it is very easy to spend 12 minutes in Zhong Zhen to save your life or export equipment. When you gradually hit the middle-level bureau, what about it? You are familiar with the mode of making money, which is likely to make you send one head after another.
In this regard, I suggest that friends who have a little confidence in their skills of mending knives play some fast and simple late or pseudo-late games, such as SVEN of Rogue Knight and SNK of Skull King, who have the ability to control, output or shield these heroes in the early stage, and establish an advantage in the middle stage, while it is already a shoo-in for the low-level sub-bureau to generally establish 12 pieces of equipment in the middle stage against the wind in the tragic situation.
I think you don’t always worry about being killed in the balance of power 2V2 alignment. There are 4 soldiers in 6 minutes and 12 soldiers plus a car. 15 soldiers are being compensated, 25 are barely qualified and 35 are excellent. According to this data, you can estimate your own level of compensation, so as to grasp whether you have the strength to take on the later role.
In terms of preventing gank, you should examine whether there is no Gank in human-brain AI … whether it is always hanging in the middle and whether you have the habit of reading mini-maps.
After having a certain understanding of fighting money and preventing gank in the later period, we can gradually explore some later periods with higher requirements for operation, such as Harbinger Blackbird and Xiaohe, through AI maps, watching videos and other means.
If you don’t have confidence in your skills of mending knives … then forget that all kinds of meat methods will contribute more to the team, such as Blue Fat, Tidal Two-headed Dragon and Abyss Lord’s Big Ass, and then practice mending knives and aligning skills in online and AI battles and find a position that suits you.
Novices should choose other hero teams with high error rate in the later stage, which can play a greater role and is actually more conducive to their own operation and high consciousness.
On the other hand, I think it is the last word that a novice should improve his basic skills seriously and practically, watch more raiders and some first-angle explanation videos, and humbly accept the opinions of others in the competition and think more and practice more.
The second quarter-single machine to play money those things
When it comes to the later stage, everyone thinks of making money. It is true that making money in the later stage is the main thing in the middle and early stage, but making money doesn’t mean putting teammates in 4V5, especially when teammates can’t 4V5 …
In recent years, every update of doa will make changes to speed up the pace. The simplest way is to make gank killing easy and high killing reward, which will encourage everyone to kill gank and prevent the game from falling into the boring body farm, because the game is not very enjoyable and entertaining.
However, the phenomenon of farm is still common among passers-by, and the protagonist is often a late hero
What?
Maybe it’s because everyone has tied the word "later period" with the word "playing money". Don’t you think that later period is the time to play money? Then I’ll seriously spend money. It’s my duty to play with good equipment and join the league. But in fact, this truth is not completely correct. It depends on which hero, which position and which line the ultimate goal is to win.
It’s true that you need farm and money in the later stage, but all this is to win, that is, you can win after you play the money, otherwise there is no point in playing the money. But doa, it’s not certain whether you can win after playing the money in a five-person game. If your teammates need your support, but you don’t care if you play the money yourself, then it may lead to a situation where you can’t win after playing the money. Is it still meaningful to play the money?
Making money is not a stand-alone thing. Whether the current form is whether to continue to make money or how to make money, or whether to participate in team battles to save disadvantages/expand advantages, these are issues that need to be considered in combination with the characteristics of the current superior and inferior positions of both sides.
Maybe you don’t have such analytical ability, and you are playing the hero in the middle and late stage of the team, then you should let go of your post-stage fight and ask a teammate whether you need to participate in their tactics or how to cooperate with their tactics. I believe that if you do this, you will stop working hard for three minutes and find that you can help the sky or feel nothing about yourself, so things will not happen, and your teammates will not anger you and finally quit your stand-alone machine.
The third quarter-God’s costume 1V5 and God’s costume one-on-one hit
God costume 1V5 and God costume one-on-one hit are both common topics in doa, but actually it is these two morbid topics that make us feel superior in the later stage of playing. The reason why these two topics are morbid is that they forget that doa is a 5V5 game.
The myth of God-dressed 1V5 has been flowing in the doa world, but its truth is well known to the old doa birds, because they know that doa will eventually need five people to work together with Qi Xin, but many players still have the final role of RPG games, especially when they play a hero in the later NB period.
It’s true that it’s not unheard of for God to pretend to run away. Please think about it after running away. Are you really in 1V5? Did your teammates help you control the court? Did it help you attract fire and hatred? Did I help you push the cable tower? Maybe you just caught each other’s loophole at an appropriate time and cut into the reaper.
In fact, apart from the crushing situation, I can’t say that I can pretend to be a god in the later stage. I want the other five people to have certain equipment and cooperate well. I lied to BKB to control the connection in place. I took the line to contain the five medium-term equipment people. I can still take a round of god in the later stage or avoid your frontal attack to find opportunities to brush money.
Maybe you pretend to be a mountain, maybe you run away in a group battle. Please remember that your teammates export the environment and work hard until you come out of the mountain, and the pressure will pull you out and make money, not because of you NB.